Your early units decide everything in Anime Vanguards. A wasted summon at level 30 means scrambling to catch up while raid bosses scale past you.
Anime Vanguards rewards players who treat unit selection as a portfolio, not a wishlist. Pull the wrong Mythic and you'll burn through gems chasing a replacement that never arrives.
What are the best units in Anime Vanguards? The current S+ tier in Anime Vanguards centers on Slime (Awakened), Igris (Shadow), Song Jinwoo (Shadow Monarch), and Alocard (Vampire King). These four cover ground AoE, hybrid boss damage, summoner scaling, and lifesteal sustain across every game mode worth grinding for gems.
Why Unit Selection Matters More Than Level
A maxed B-tier unit will not outdamage a level-30 Mythic — the scaling math simply doesn't favor it. Stat ceilings on Rare and Epic units cap out hard once map waves cross into the hundreds.
That said, evolution materials are gated by story progression, so locking yourself into one unit type before clearing Act 6 leaves you stranded. Spread your traits and gems across two damage types until your account stabilizes around level 40.
Best Units by Tier (May 2026 Meta)
The tier list below reflects post-Acidic Rain patch balance and the most recent two hotfix rounds. Anime Vanguards rebalances quietly through hotfixes, so verify against the in-game leaderboard before committing 2,000 gems to a banner.
| Unit | Tier | Type | Best For |
|---|---|---|---|
| Slime (Awakened) | S+ | Ground AoE | Wave clear, Infinite mode |
| Igris (Shadow) | S+ | Hybrid | Boss damage, raids |
| Song Jinwoo (Monarch) | S+ | Summoner | Late-game scaling |
| Alocard (Vampire King) | S | Single-target | Story bosses |
| Cha-In (Blade Dancer) | S | Ground AoE | Early-mid game |
| Julias (Holy) | A | Support buff | DPS amplification |
| Akuzo (Demon) | A | Cone AoE | Chokepoint defense |
| Renitsu (Thunder) | A | Single-target | F2P boss killer |
Skip every Legendary banner that does not feature one of the units above. Pity counters reset across banners, so chasing off-meta Legendaries drains gems you'll need for next month's Mythic drop.
Of course, the gacha system tempts you to chase whatever's newest. Resist — most new Legendaries land in A-tier or below at launch, and the genuinely meta-shifting units stay in rotation for weeks.
Formation Strategy: Placement Beats Power
A perfectly-rolled Igris in the wrong tile does less damage than a vanilla Renitsu in the right one. Range, attack angle, and traffic pattern matter more than raw stat numbers in this game.
How do you place units in Anime Vanguards? Place AoE damage units at the first major turn or chokepoint where enemies bunch. Reserve single-target Mythics for the final corner before the base, and put support buff units adjacent to your highest-DPS attacker. Never stack two AoE units within one tile of each other.
The Four Formation Rules
- Bunch zone first. Identify the tile where enemies cluster — usually the first 90-degree turn — and put your strongest ground AoE there. Slime (Awakened) and Cha-In effectively double their damage at bunch zones.
- Buff radius matters. Julias and other support units have a tile-based aura. Place them within the buff circle of your top three damage units, not in the AoE damage tile itself.
- Last-line single-target. Alocard and Renitsu finish what slipped past — they belong on the final corner before the base. Wasting them mid-path leaves the closer turns under-defended.
- Air coverage check. About 30% of mid-game maps spawn flying enemies. If you have no air-capable units placed, the flyers slip through and shred your HP regardless of how strong your ground units are.
Most maps allow 6-8 unit slots. Build around two AoE damage tiles, one support buff, one anti-air, and reserve the remaining slots for late-corner cleanup.
Trait Reroll Priority: When to Burn Gems
Trait rerolls are the second-largest gem drain in the game, and most players reroll the wrong units entirely. The math on trait value is steeper than it looks.
A trait reroll on an A-tier unit returns less account-wide value than the same gems spent on banner pulls — you cannot trait your way out of a bad unit choice. Reroll on Mythics only.
Which traits should you reroll for in Anime Vanguards? Reroll Mythic units only for Monarch (+35% damage, +15% range) or Vampire (lifesteal scaling). Skip rerolls entirely on Rare, Epic, and most Legendary units — trait value scales with base unit strength, and rerolling weaker units wastes gems you'll need for next month's banner.
Trait Priority Tier List
- Monarch (Best in slot). +35% damage and +15% range. This is the only trait worth chasing past 50 rerolls on Igris, Song Jinwoo, and Alocard.
- Vampire (S-tier). Lifesteal scaling, critical for Alocard mains and raid survival. Roll until you hit it or pity out.
- Solar (A-tier). Range and damage boost without the lifesteal — solid for ground AoE units like Slime and Cha-In.
- Ethereal (A-tier). Bonus crit rate plus armor pen, particularly strong on single-target Mythics against story bosses.
- Range I, II, III. Common rolls — only useful as filler on units you're not committed to. Don't keep these on Mythics past the first three days.
Stop rerolling at Monarch or Vampire. Past that point, you're gambling against statistical drift and your gem account will not survive the trip.
Early Game Progression (Story Acts 1-5)
The first 25 levels move fast if you follow the story sequence without grinding side modes. Side content unlocks at level 30 and gives terrible gem rates before that point.
How do you progress fast in Anime Vanguards early game? Clear Acts 1-5 of the story on Easy mode first, then replay Act 5 on Hard for evolution materials. Save gems for the first Mythic banner you can reach — do not spend before level 25. Daily login codes from the active code list are your fastest gem source.
Acts 1-5 Mini-Checklist:
- Clear all 5 acts on Easy mode before touching any other game mode
- Stack active Anime Vanguards codes on day one for the starting gem buffer
- Hold pulls until you unlock the Mythic banner at level 25
- Build one ground AoE + one support + one single-target Mythic before attempting Act 6
- Do not waste gems on Epic-only banners — pity transfers, but Epics are placeholder units only
Mid Game Progression (Story Acts 6-10)
Act 6 is the difficulty wall in Anime Vanguards. The boss-density of this stretch eliminates players who haven't built a balanced unit roster by this point.
Evolution materials drop here for the first time in usable volume, so prioritize Hard mode runs of Acts 6 and 8 specifically. The Mythic evolution path for Slime opens after Act 7.
Acts 6-10 Mini-Checklist:
- Evolve Slime to Awakened form at Act 7 (requires 12 Slime Cores)
- Reroll traits on your two strongest Mythics to Monarch or Vampire
- Start Infinite mode runs at Act 9 for daily gem income
- Join an active guild for Raid Coins — solo raids cap your scaling potential
Late Game and Raid Strategy
Past Act 10, the game becomes a raid and Infinite-mode loop. Story content stops giving meaningful gem rewards and the meta shifts entirely to multiplayer coordination.
Raids in Anime Vanguards reward unit role distribution. A team of four DPS Mythics will wipe to mechanics that a balanced team (two DPS, one support, one tank-aggro unit) handles cleanly.
What's the best raid team composition in Anime Vanguards? Run two DPS Mythics (Igris and Alocard), one support buff unit (Julias), and one summoner for aggro distribution (Song Jinwoo). This composition handles every current world-boss raid in the game — coordinate placement in voice chat or pre-pin your tiles before the timer starts.
Infinite Mode Optimization
Infinite mode rewards depth, not breadth. The optimal run uses three units stacked tight on a single bunch zone, with the remaining slots filled by traited single-target backups.
Most players cap around wave 80 with default builds. Past that, you need Monarch trait on at least two Mythics and a Vampire-traited Alocard for HP sustain through the wave-100 elite spawn.
Story Boss Counters
Each story boss has a phase pattern you can hard-counter with unit selection. Memorize the openers — boss damage spikes punish players who haven't pre-positioned.
- Magnu (Act 4 boss). Heavy armor — bring single-target Mythics with armor pen. Renitsu and Alocard counter this fight cleanly without trait optimization.
- Akeza (Act 7 boss). Spawns adds every 30 seconds. Use AoE units (Slime, Cha-In) at the spawn tile to prevent the adds from reaching your base.
- Igros (Act 9 boss). Teleports past your front line at 50% HP. Pre-position a single-target Mythic at the back corner before the phase swap or you wipe.
- Monarch of Shadow (Act 10 boss). Two phases — phase 1 ground, phase 2 air. You will lose if you skip the anti-air placement check from the formation section above.
Anime Vanguards bosses lean on positioning checks rather than DPS races. If your unit setup fails the check, no amount of stat-stacking saves the run.
Where to Go from Here
Strategy in Anime Vanguards is a slow build — gems compound, traits stack, and your meta units evolve over weeks of consistent play. Burning everything in week one is the single most common path to a stalled account.
If you're cross-grinding similar games, the Anime Defenders code list and Blue Lock Rivals strategy guide follow comparable progression logic. For broader Roblox discovery, the best Roblox games roundup covers the wider tower-defense and grinder genres worth your time.
Frequently Asked Questions
How do I get free Mythic units in Anime Vanguards?
The fastest free path is stacking active codes for gems, then running Infinite mode dailies starting at Act 9 for the gem income loop. A consistent F2P account hits its first Mythic around day 14-21 of active play. Avoid spending gems on Legendary-only banners — they bait F2P players into wasting pity progress.
What's the gem cost per Mythic pull?
Mythic banners cost 100 gems per single pull or 900 gems per 10-pull. Pity activates at 90 pulls for a guaranteed Mythic, which works out to roughly 9,000 gems per guaranteed unit. Save gems across two banners rather than spreading them thin.
Should I focus on PvE or raids first?
PvE first, every time. Raid scaling rewards trait-optimized Mythics that you can't reasonably acquire without grinding story content to Act 8 minimum. Players who jump straight to raids burn gems on revives and underperform their roster's potential.
How often does the meta change in Anime Vanguards?
Major balance patches drop every 4-6 weeks, with hotfix tuning between patches. Track the official Discord patch notes and verify any tier list against the in-game leaderboard before committing gems. Meta shifts in this game are usually 2-3 units moving between adjacent tiers, not full top-to-bottom rewrites.
Are paid gem packs worth the money?
The starter pack at $4.99 is the only paid offer with reasonable value — it returns roughly 3x the gem rate of larger packs. Past that, every paid bundle underperforms the F2P grind on a per-dollar basis. Spend on cosmetics if you want to support the devs, not on gems.



